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(+1)

That was a fun little puzzler! I'm curious what your input handling looked like though, because it's *very* good at triggering the "my E key only works intermittently" problem that has been plaguing me for ages and across two keyboards.

standard godot Input.is_event_just_pressed("inputMapKeys")

Hm, thanks.

(+1)

You know the game is gonna have amazing UI when SysL is at the helm. Superb!

thank you!